#Lavender Enemy

Freeslot
S_LAVENDERENEMY_STND
S_LAVENDERENEMY_MOVE1
S_LAVENDERENEMY_MOVE2
MT_LAVENDER_ENEMY
SPR_GKS_LVZ-01

State S_LAVENDERENEMY_STND
SpriteName = SPR_GKS_LVZ-01
SPRITEFRAME = A
action = a_look
DURATION = 1
NEXT = S_LAVENDERENEMY_STND

STATE S_LAVENDERENEMY_MOVE1
SPRITENAME = SPR_GKS_LVZ-01
SPRITEFRAME = A
action = A_chase
DURATION = 1
NEXT = S_LAVENDERENEMY_MOVE2

STATE S_LAVENDERENEMY_MOVE2
SPRITENAME = SPR_GKS_LVZ-01
SPRITEFRAME = B
Action = A_Chase
DURATION = 1
NEXT = S_LAVENDERENEMY_MOVE1

Object MT_LAVENDER_ENEMY
MapThingNum = 2080
SpawnState = S_LAVENDERENEMY_STND
SpawnHealth = 1
SeeState = S_LAVENDERENEMY_MOVE2
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 7
Radius = 24*FRACUNIT
Height = 22*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE
RaiseState = S_NULL